package com.crl.game.simulation.common.state
{
	/**
	 * 仿真状态 
	 * @author crl
	 * 
	 */	
	public class SimulationState
	{
		protected var _id:int;
		public function SimulationState()
		{
		}
		
		public function get id():int{
			return _id;
		}
		
		/**
		 * 是否可以转换; 
		 * @return 
		 * 
		 */		
		public function canTransition(state:SimulationState):Boolean{
			return true;
		}
		
		/**
		 * 进行转换; 
		 * 
		 */		
		public function transition():void{
			
		}
	}
}